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CONTINUAL FLAME

2nd-level evocation
Casting Time: 1 Action
Range: Touch
Components: V, S, M (Ruby Dust Worth 50 Gp, Which The Spell Consumes)
Duration: Until dispelled
Usable By: Cleric, Druid, Wizard, Artificer

  A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Players Handbook, page: 227